As they return, each settles onto its own space, possibly executing programs you’ve formed by collecting resource tokens rather than claiming their raw output. In our plays, the most-forgotten detail was that you can only drop off a single scavenging crew at a time - an error of attention rather than clarity on the game’s.Īs long as you have at least one drone on the table, it’s possible to spend your turn recalling them all back to your personal platform. Other actions include burning crystals to make energy, using tools to play or draw cards, or transforming crystals, tools, and organics into wild nanomachines. Resource tokens are spread all over the place, ready to be scooped up. Each of the ship’s four segments contains crew pods, rescued via a straight exchange of one organic material for one pod. These actions are admirably restrained both in number and complexity. On your turn, you take a drone, land it on one of the map’s many stations, and use an adjacent action. Their function will prove familiar to anyone who’s played a worker placement game. With your colony ship spread broken across kilometers of the ice world’s surface, your only hope of survival lies in the ship’s drones. Cryo’s focal points are more akin to focusing lenses, narrowing and directing a beam of light until it’s hot enough to cut. In many modern Euros, mentioning three focal points might make one assume that the game strikes out in three separate directions, each accompanied by their own scoring criteria. Didn’t I just say that it was laser focused? The answer is a matter of expectation. It might seem contradictory to say that Cryo has three focal points. The crash site is strewn with useful debris.
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